![]() At least the way I played, it meant that I had a very low possibility of moving forward with the discussion with Sylar successfully very difficult. I think it’s something I can grow to enjoy, but currently I don’t like the randomized success for dialogue options, at least how it’s presented in the demo.It seems pretty similar to the Sorcery! games, but I could see it being not quite foolproof. I would prefer a more in-depth explanation of the combat system.Though, I guess it ultimately doesn’t matter lol ![]() ![]() It wasn’t until I directly picked the option “I would never renounce my father’s name” that I realized it was a promise to save both of us. I felt a bit confused about whether or not Weller was promising that renouncing my father’s name saved both of us.I feel very invested in keeping them safe. You did a great job of quickly and strongly establishing our connection with our parents.I actually restarted three times because I didn’t like the options all three restricted me with. I also wasn’t a fan of having to choose between being serious, sarcastic, or clueless, since I don’t think clueless really fit well within those choices, at least how it’s presented when you’re making that choice. I sort of feel like I’m stuck playing in a narrow characterization versus having the freedom to navigate this story. The tags are interesting, and I hope that I become more fond of them as the project develops, but I’m not the biggest fan.I felt very invested in the story and the characters, and I really love the blend of first and second narration. As always, your writing is a joy to read.Congrats on the new project! Your prose has always been wonderful to read, so I’m excited for this next story!
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